SCHEDAR

Safeguarding the Cultural HEritage of Dance through Augmented Reality

Accepted paper

Our paper titled Digital Dance Ethnography: Organizing Large Motion Collections, by Andreas Aristidou, Ariel Shamir, and Yiorgos Chrysanthou has been accepted for publication at the ACM Journal on Computing and Cultural Heritage. For more details, please refer to the [project page] or our [publications] page.

Accepted paper

Our paper titled Real-time 3D Human Pose and Motion Reconstruction from Monocular RGB Videos, by Anastasios Yiannakidis, Andreas Aristidou,and Yiorgos Chrysanthou has been accepted for presentation at the international conference on Computer Animation and Social Agents (CASA) 2019 as full paper, and will be published at the Comp. Animation & Virtual Worlds journal. For more Read more about Accepted paper[…]

Choreomundus Erasmus Program

Prof. Gediminas Karoblis (NTNU) invited Dr. Andreas Aristidou (UCY) to present SCHEDAR’s work on digitization, analysis, and visualization of folk dance on their Choreomundus Erasmus Program. The objective of this event was to bridge the SCHEDAR project with the dance and cultural heritage communities, disseminate our results, get feedback from dance specialists and end-users, present Read more about Choreomundus Erasmus Program[…]

Forth Meeting

The forth meeting took place on he 15th of March 2019. All partners participated in this event and discussed the progress of the project, the submitted papers, events that the partners have been participated, and the forthcoming deliverables.

Invited Talk: SZU

Dr. Andreas Aristidou (UCY) was invited to present the early outcomes of SCHEDAR on motion analysis, dance organization, metadata, and gamification at Shenzhen University (invited by Prof. Hui Huang). The participants were approximately 30 students, researchers and academic personnel from Shenzhen University, TelAviv University, The Hebrew University of Jerusalem, etc.

ACM Siggraph Conference on Motion, Interaction and Games 2018

A number of partners have participated in the ACM Siggraph Conference on Motion, Interaction and Games 2018 (held at Elias Beach Hotel, Limassol, Cyprus) on November2018. The conference deals with motion analysis, interaction applications, virtual and augmented applications, and games, and features a Machine Learning workshop led by Daniel Holden (Ubisoft), and Jungdam Won (Seoul National University). Two partners of Read more about ACM Siggraph Conference on Motion, Interaction and Games 2018[…]